DESIGNING AN ADAPTIVE SLEEP TRAINER TO CURATE A PERSONALIZED SLEEP ROUTINE.
FALL 2021
JEREMY CHANG
ZIYI ZHOU
FIGMA
RHINO
KEYSHOT
ECOSYSTEM DESIGN
UIUX DESIGN
PRODUCT DESIGN
BRAND DESIGN
2D MOTION
DESIGN PROBLEM
THE EXPERIENCE
THE BRAND
RESEARCH
PROTOTYPE & TEST
THROUGH RESEARCH, THE TEAM IDENTIFIED SLEEP AS THE ROOT OF A PERSON’S PHYSICAL AND MENTAL WELL-BEING, AS A POOR SLEEP ROUTINE MAY RESULT IN AN ENDLESS CYCLE OF STRESS AND NEGATIVE EMOTIONS.
DESIGN PROBLEM
THE EXPERIENCE
THE BRAND
RESEARCH
PROTOTYPE & TEST
WE SIMPLIFIED A SLEEP CYCLE INTO THREE MAIN PHASES - BEFORE, DURING, AND AFTER. WE THEN IDENTIFIED OPPORTUNITIES FOR EACH PHASE TO CREATE THE IDEAL SCENARIO. FOR EXAMPLE, A WELL-ROUNDED SLEEP ROUTINE SHOULD INCLUDE A 30-MIN WIND DOWN BEFORE SLEEP, CREATE A CALM AND DARK ROOM DURING SLEEP, AND WAKE UP AT THE END OF A REM CYCLE.
SETTING A SUITABLE SURROUNDING FOR THE DIFFERENT PHASES IS CRUCIAL TO A WELL-ROUNDED SLEEP ROUTINE. TO CREATE A DESIGNED EXPERIENCE, WE INCORPORATE A PROJECTOR’S LIGHTING CAPABILITY WITH AN IOT ECOSYSTEM TO GENEREATE THE PERFECT ENVIRONMENT AND GUIDE THE USERS THROUGH A CURATED SLEEP ROUTINE. WHILE THE PROJECTOR CONTROLS THE LIGHTING AND PROJECT VISUALS, OTHER CONNECTED DEFICES CONTROL THE AUDIO, TEMPERATURE, AND MORE.
WE DESIGNED NEBULA TO LEARN FROM THE USER AND ADAPT TO PROVIDE THE APPROPRIATE GUIDANCE. WHILE THE PROJECTOR MODIFIES THE USER’S SURROUNDINGS, THE APP COLLECTS EXISTING DATA (CALENDAR EVENTS, PAIRED DEVICES, ETC) FROM THE USER’S PHONE AND UTILIZES THEM TO GENEREATE SUGGESTIONS. AT THE BSE LEVEL, THE APP ALSO ACTS AS THE CONTROLLER FOR THE ECOSYSTEM, ALLOWING USERS TO SET THEIR DURROUNDINGS IF NEEDED. COMBINDING THE TWO ENBALES NEBULA TO CREATE A UNIQUE SLEEP ROUTINE FOR EACH USER BASED ON THEIR PREFERENCES.
DESIGN PROBLEM
THE EXPERIENCE
THE BRAND
RESEARCH
PROTOTYPE & TEST
TO DESIGN A BRAND THAT’S RADIATES THE SAME ESSANCE AS THE EXPERIENCE, WE EXTRATED THE PROJECTOR’S SIHOUETTE AND INCORPORATED THE THREE SLEEP PHASES TO CREATE A SUBTLE SUNRISE EFFECT. THE THIN STROKE AND TYPOGRAPHY MIRROR THE LIGHTNESS THAT OUR ECOSYSTEM CREATES, AND THE SUBTLE FADE-IN SIMULATES HOW IT WILL CHANGE FROM SCENE TO SCENE.
DESIGN PROBLEM
THE EXPERIENCE
THE BRAND
RESEARCH
PROTOTYPE & TEST
WHEN THE TEAM DECIDED TO FOCUS ON SLEEP, WE STARTED BY GATHERING AS MUCH INFORMATION ABOUT SLEEP TO EDUCATE OURSELVES ON THE TOPICWITH THE INFORMATION AS BASE, WE ABLE TO FORMULATE A USER RESEARCH PLAN.WE THEN WORKED WITH INDIVIDUALS AGED BETWEEN 18-31 TO IDENTIFY PATTERNS AND OPPORTUNITIES FOR US TO DESIGN FOR.
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DESIGN PROBLEM
THE EXPERIENCE
THE BRAND
RESEARCH
PROTOTYPE & TEST
THE TEAM BUILT MULTIPLE PROTOTYPES TO TEST OUR HYPOTHESIS AND CREATE A VISION OF THE EXPERIENCE. TO BETTER COMMUNICATE THE DETAILS, WE TESTED THE ENTIRE EXPERIENCE WITH EACH ITERATION AND ENSURED A STREAMLINED USER FLOW FROM START TO END.