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ECOSYSTEM

DESIGNING AN ADAPTIVE SLEEP TRAINER TO CURATE A PERSONALIZED SLEEP ROUTINE.

TIMELINE

FALL 2021

MEMBERS

JEREMY CHANG
ZIYI ZHOU

TECHNOLOGIES

FIGMA

RHINO

KEYSHOT

SKILLS

ECOSYSTEM DESIGN

UIUX DESIGN

PRODUCT DESIGN

BRAND DESIGN

2D MOTION

DESIGN PROBLEM

THE EXPERIENCE

THE BRAND

RESEARCH

PROTOTYPE & TEST

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NEBULA AIMS TO ADDRESS THE RELATIONSHIP BETWEEN TECHNOLOGY AND MENTAL HYGINE.

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A hero shot of the projector and the final app interface side-by-side

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THE ROOT PROBLEM OF MENTAL HYGINE - SLEEP.

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THROUGH RESEARCH, THE TEAM IDENTIFIED SLEEP AS THE ROOT OF A PERSON’S PHYSICAL AND MENTAL WELL-BEING, AS A POOR SLEEP ROUTINE MAY RESULT IN AN ENDLESS CYCLE OF STRESS AND NEGATIVE EMOTIONS.

DESIGN PROBLEM

THE EXPERIENCE

THE BRAND

RESEARCH

PROTOTYPE & TEST

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PERSONALIZING AN IDEAL SLEEP CYCLE FOR INDIVIDUAL USER.

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WE SIMPLIFIED A SLEEP CYCLE INTO THREE MAIN PHASES - BEFORE, DURING, AND AFTER. WE THEN IDENTIFIED OPPORTUNITIES FOR EACH PHASE TO CREATE THE IDEAL SCENARIO. FOR EXAMPLE, A WELL-ROUNDED SLEEP ROUTINE SHOULD INCLUDE A 30-MIN WIND DOWN BEFORE SLEEP, CREATE A CALM AND DARK ROOM DURING SLEEP, AND WAKE UP AT THE END OF A REM CYCLE.

A diagram showing the three section that our team decide to focus on, which is before, during, and after sleep
A detailed rendered of the projector
A close up screenshot of the landing page for the app

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CREATING A DESIGNED ENVIRONMENT.

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SETTING A SUITABLE SURROUNDING FOR THE DIFFERENT PHASES IS CRUCIAL TO A WELL-ROUNDED SLEEP ROUTINE. TO CREATE A DESIGNED EXPERIENCE, WE INCORPORATE A PROJECTOR’S LIGHTING CAPABILITY WITH AN IOT ECOSYSTEM TO GENEREATE THE PERFECT ENVIRONMENT AND GUIDE THE USERS THROUGH A CURATED SLEEP ROUTINE. WHILE THE PROJECTOR CONTROLS THE LIGHTING AND PROJECT VISUALS, OTHER CONNECTED DEFICES CONTROL THE AUDIO, TEMPERATURE, AND MORE.

A demostration image showing a person sleeping next to the projector, while it's controlling the environmental lighting and moodA room render showing the different types of lighting and mood that the project and app can create

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BUILDING A UNIQUE EXPERIENCE FOR INDIVIDUAL USER.

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WE DESIGNED NEBULA TO LEARN FROM THE USER AND ADAPT TO PROVIDE THE APPROPRIATE GUIDANCE. WHILE THE PROJECTOR MODIFIES THE USER’S SURROUNDINGS, THE APP COLLECTS EXISTING DATA (CALENDAR EVENTS, PAIRED DEVICES, ETC) FROM THE USER’S PHONE AND UTILIZES THEM TO GENEREATE SUGGESTIONS. AT THE BSE LEVEL, THE APP ALSO ACTS AS THE CONTROLLER FOR THE ECOSYSTEM, ALLOWING USERS TO SET THEIR DURROUNDINGS IF NEEDED. COMBINDING THE TWO ENBALES NEBULA TO CREATE A UNIQUE SLEEP ROUTINE FOR EACH USER BASED ON THEIR PREFERENCES.

A three way render of the front, side, and back of the projector
A collage of the final app interface design

DESIGN PROBLEM

THE EXPERIENCE

THE BRAND

RESEARCH

PROTOTYPE & TEST

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CRAFTING A BRAND THAT REFLECTS THE EXPERIENCE.

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TO DESIGN A BRAND THAT’S RADIATES THE SAME ESSANCE AS THE EXPERIENCE, WE EXTRATED THE PROJECTOR’S SIHOUETTE AND INCORPORATED THE THREE SLEEP PHASES TO CREATE A SUBTLE SUNRISE EFFECT. THE THIN STROKE AND TYPOGRAPHY MIRROR THE LIGHTNESS THAT OUR ECOSYSTEM CREATES, AND THE SUBTLE FADE-IN SIMULATES HOW IT WILL CHANGE FROM SCENE TO SCENE.

A image showcasing the brand logo and color of the project

DESIGN PROBLEM

THE EXPERIENCE

THE BRAND

RESEARCH

PROTOTYPE & TEST

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LEARNING THE TOPICS AND IDENTIFING OPPORTUNITIES FOR THE EXPERIENCE.

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WHEN THE TEAM DECIDED TO FOCUS ON SLEEP, WE STARTED BY GATHERING AS MUCH INFORMATION ABOUT SLEEP TO EDUCATE OURSELVES ON THE TOPICWITH THE INFORMATION AS BASE, WE ABLE TO FORMULATE A USER RESEARCH PLAN.WE THEN WORKED WITH INDIVIDUALS AGED BETWEEN 18-31 TO IDENTIFY PATTERNS AND OPPORTUNITIES FOR US TO DESIGN FOR.

A glance at the questions for the created survey for user research

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OTHER THAN SCHOOL, I’VE ALSO HAVE PERSONAL PROJECTS, WHICH MAKES IT TO ACHIVE THE EIGHT HOURS OF SLEEP.

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SOMETIMES I NEED TO SLEEP LATE AT NIGHT, WHICH IS FINE FOR A DAY, BUT IT CREATES A BAD CYCLE OF TERRIBLE ROUTINE.

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I THINK MANY ACTIONS DURING THE DAY EVENTUALLY LEAD UP TO AFFECT MY SLEEP, THINGS JUST GETS DELAYED A LOT.

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A user journey diagram of the experience
A sketched version of the entire user journey with Nebula

DESIGN PROBLEM

THE EXPERIENCE

THE BRAND

RESEARCH

PROTOTYPE & TEST

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ENCHANT THE DETAILS THROUGH TESTING AND PROTOTYPING.

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THE TEAM BUILT MULTIPLE PROTOTYPES TO TEST OUR HYPOTHESIS AND CREATE A VISION OF THE EXPERIENCE. TO BETTER COMMUNICATE THE DETAILS, WE TESTED THE ENTIRE EXPERIENCE WITH EACH ITERATION AND ENSURED A STREAMLINED USER FLOW FROM START TO END.

A side-by-side image showing the paper prototype and digital mock up for the ceiling mounting method
A side-by-side image showing the paper prototype and digital mock up for the ceiling glider method
A side-by-side image showing the paper prototype and digital mock up for the multi-devices method
A photo showing the light-testing process to make sure projectors clarity under certain lighting conditionIterations of differnet models exploring the look and feels of the final product
A information architecture diagram mappping the wireframe and their corrisponding flow

NEXT

PROJECT

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ANGINE
:D

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